My PovRay Art Gallery

I've managed to find the source code that I used for all of the images below, so have bundeled the source and image maps or nonstandard include files together in a zip file for each image.

Almost all of these images use Ken Tyler's kolors.inc which I use all the time. If you're like myself and get lost when playing around with rgb values Ken's file is of help because it gives a name to almost any colour that you can think of. Thanks Uncle Ken. Download the zip file that contains kolors.inc and kolors.pov, a utility created by Peter Popov to help you chose that perfect colour.


Chess set for the blind and partially sighted - 6 September 2001

This is an image of a chess set built to accomodate blind and partially sighted people.

The board has a hole on each square, and each piece has a peg on the bottom, this allows the pieces to be touched quite roughly without them falling over or moving onto a different square. Along each side of the board there is a seperate panel which also has holes in it, this is where the captured pieces are stored as they won't stand up on the table, and it's not easy for a person with little or no sight to find pieces of a chess set when they're scattered around on the floor.

The white pieces all have a spike on top so that you can tell what colour a piece is just by it's touch. The white squares are recessed so that you can find the diagonal easily if you can't see, it also makes playing draughts easy.

The set in the image is modelled on sets that we had in school, I don't have one at home so it was all done from memory and a bit of guess work. Some shapes were based on those of an ordinary chess set that I have here, the king and queen were purposely made to look very similar, in school we would have endless arguments over which was which.

It's all hand coded CSG, no measurements were taken, no non standard include files, but rendered in MegaPOV 0.7 and my first real experiment with radiosity (render time just over two days). The image was inspired by Warp's post to the povray.binaries.images newsgroup on the POV-Ray news server back in May 2001.

Home Scene file (5.2K)

A dog chasing a ball - 6 October 2000

This is an image of one of my Nephew's toys. You set the spring by pressing the big blue button down, and as the spring uncoils the dog goes round the tree chasing the ball. This is 100% hand coded, no measurements were taken, the whole thing was guess work, and compared to the actual toy it's very accurate, the flowers are placed almost exactly where they are on the toy. I needed something to add some interest to the image, and when Rick announced a new arrival in the family I had the idea of the dummies. The dummies are all blobs apart from the handel, this was the first time I've used negative strength blob components, it was real fun making these.

Scene files (9.6K) Home

Screwdrivers - 23 February 2000

This was inspired by all the images of screwdrivers on the POV news server last year. My screwdriver's finished now but the rest of the world has moved on some, they're all doing blobs this week. There's a blob in there if you look closely enough at the code. This took 23 and a half hours to render and I'm still not happy with it, maybe I over did it a bit on the area lights.

Home Scene file (3.5)

Halloween image. With scary cat. - 31 October 1999

This image took roughly one week to put together, including building the objects. The coffee cups were produced with my own macro (included in the .POV source file below). I had a lot of fun producing this, I used both Prisms and Media for the first time. Thanks goes to Remco de Korte for the SoftText utility and David Fontaine for the RoundedBox macro which were both used on the Sugar Pot.

This was originaly meant to be a scene to show off the layered textures on the coffee cups, I just got carried away I suppose.

Scene file (4.5K) Home

Blocks and While loops - 23 August 1999

This scene was quite simple to set up, and is probably my first real abstract image. This pic took 8 hours and 13 seconds to render, and gave me the idea for the title of my web page, Zero PPS, (a nice slow render), maybe I'll try it with photons.

Home Scene files (9.5K)

Raytraced image of a toy house - August to October 1998

This is a picture of a toy house that I bought for Joseph for his first Birthday. It took two months to get to this stage. To see this image full size click on the pic.

Scene files (12K) Home

Raytraced Abacus - December 1998

This is an image which I produced over the Christmas holidays of 1998. It's going to be one of the objects as part of a larger scene. Click to view full size.

Home Scene files (10K)

Raytraced Coffee Cups - June 1999

I Started this image as part of another project but got carried away. I particularly like the affect that the area lights have here. Area lights only illuminate areas that are in shadow. Click to view full size.

Scene files (9.8K) Home

Strobe - July 1999

It took about half an hour to produce this image. I had that "Friday Feeling" and wanted to try to express it in a raytraced image so here it is. There are no lights shining on the floor, only reflections of the Strobe. To get the reflected light effect I used Nathan Kop's photon patch Click on the picture to see it full size.

Home Scene files (9.8K)

Close up balls with image maps - June 1998

This was one of my very first images. I thought that image maps were really cool, but don't use them at all now.

Scene file and image maps (69K) Home

Background for a presentation - August 1998

Another early image. I used this as a background image for a presentation at the place where I worked at the time. I actually did some modelling with this and had real trouble with the image maps. I also used some fog in this image which worked really well.

Home Scene file and image maps (20K)

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This page last updated 27th September 2006.