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This isosurface tutorial was created by Samuel Benge. |
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| Note:The notation/code given in this tutorial is specific to MegaPov. Some or all of the examples given may not work in POV-Ray. An update is planned for the near future which will include POV-Ray 3.5 compliant examples and some enhancements which are allowed by the new capabilities of POV-Ray 3.5. |
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| You may also download a zipped up (174K) copy of this tutorial for local use. |
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| Tutorials |
| Isosurface Tutorial - Beginning: x, y, z, abs, sqr |
| Isosurface Tutorial - Part 2: noise3d, surface displacement |
| Isosurface Tutorial - Part 3: merging, intersecting, differencing, blobbing |
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