This isosurface tutorial was created by Samuel Benge.
Note:The notation/code given in this tutorial is specific to MegaPov. Some or all of the examples given may not work in POV-Ray. An update is planned for the near future which will include POV-Ray 3.5 compliant examples and some enhancements which are allowed by the new capabilities of POV-Ray 3.5.
You may also download a zipped up (174K) copy of this tutorial for local use.
Tutorials
Isosurface Tutorial - Beginning: x, y, z, abs, sqr
Isosurface Tutorial - Part 2: noise3d, surface displacement
Isosurface Tutorial - Part 3: merging, intersecting, differencing, blobbing